This new, neutral station trait makes use of NEW and EXPERIMENTAL technology to more accurately read encrypted messages from the syndicate. Finally, we have information on when they smuggle items to their operatives and when they complete their missions.*
*(As long as they don't do more than one in a 2 minute span)
(And maybe also sometimes the equipment isn't set up right and it's too sensitive)
(That's a user error not out fault)
also this logs BB steal objectives to the game log when they get their syndicrate. we want that logged i think
Why It's Good For The Game
more funny station traits, this one might be weird but it doesn't give any specific information other than "traitor is doing stuff sort of" and it can't even fully be trusted due to the misfire chance? So maybe it balances out. If two different traitors complete their objectives close to each other you don't get to know about one, it isn't really actionable information ultimately, so i think its fine enough.
Changelog
:cl:
add: some stations in the sector may occasionally have advanced sensory equipment, which allows the crew to get updates on syndicate activity on the station, assuming that it was set up correctly, that is.
/:cl:
About The Pull Request
this is part of why i did #524, merge that first
This new, neutral station trait makes use of NEW and EXPERIMENTAL technology to more accurately read encrypted messages from the syndicate. Finally, we have information on when they smuggle items to their operatives and when they complete their missions.*
*(As long as they don't do more than one in a 2 minute span) (And maybe also sometimes the equipment isn't set up right and it's too sensitive) (That's a user error not out fault)
also this logs BB steal objectives to the game log when they get their syndicrate. we want that logged i think
Why It's Good For The Game
more funny station traits, this one might be weird but it doesn't give any specific information other than "traitor is doing stuff sort of" and it can't even fully be trusted due to the misfire chance? So maybe it balances out. If two different traitors complete their objectives close to each other you don't get to know about one, it isn't really actionable information ultimately, so i think its fine enough.
Changelog
:cl: add: some stations in the sector may occasionally have advanced sensory equipment, which allows the crew to get updates on syndicate activity on the station, assuming that it was set up correctly, that is. /:cl: