Due to some bizarre code related to randomizing humans, #218 inadvertently made all randomly-spawned humans (regardless of species; not actual humans) completely bald. This includes both humans spawned by admins and cadavers purchased via cargo - and possibly others, too.
This PR simply makes the modified randomize_features() for lizards only run if the target is actually a lizard. This restores everyone's hair, except for lizards, who are still naturally bald.
Why It's Good For The Game
Changelog
:cl:
fix: fixed hairstyles always getting set to Bald for randomly-spawned humans
/:cl:
About The Pull Request
Due to some bizarre code related to randomizing humans, #218 inadvertently made all randomly-spawned humans (regardless of species; not actual humans) completely bald. This includes both humans spawned by admins and cadavers purchased via cargo - and possibly others, too.
This PR simply makes the modified randomize_features() for lizards only run if the target is actually a lizard. This restores everyone's hair, except for lizards, who are still naturally bald.
Why It's Good For The Game
Changelog
:cl: fix: fixed hairstyles always getting set to Bald for randomly-spawned humans /:cl: