As the title says, you will now be able to see the time until the round restarts on all shuttle status displays. This includes non-emergency shuttle displays.
Also adds many more status displays to the CentCom Emergency Wing, so that players anywhere in the wing will be able to tell at a glance when the round will end.
"END" does not have any clearly-defined in-universe meaning. Use your imagination if you like!
Why It's Good For The Game
One of the main complaints leveled at the longer end-of-round timer that was implemented with the Emergency Wing is that you do not know when the round will restart. This should hopefully help with that, so that you don't get surprised when you're still typing something.
Changelog
:cl:
add: Shuttle status displays now show when the server will reboot post-round.
add: Added many more status displays to Centcom.
/:cl:
About The Pull Request
As the title says, you will now be able to see the time until the round restarts on all shuttle status displays. This includes non-emergency shuttle displays.
Also adds many more status displays to the CentCom Emergency Wing, so that players anywhere in the wing will be able to tell at a glance when the round will end.
"END" does not have any clearly-defined in-universe meaning. Use your imagination if you like!
Why It's Good For The Game
One of the main complaints leveled at the longer end-of-round timer that was implemented with the Emergency Wing is that you do not know when the round will restart. This should hopefully help with that, so that you don't get surprised when you're still typing something.
Changelog
:cl: add: Shuttle status displays now show when the server will reboot post-round. add: Added many more status displays to Centcom. /:cl: