Another big orpdate. Most relevantly, in this update I've specifically undone an upstream change - the medkits were all frivolously resprited and the new ones look significantly worse than the old ones, so I put the original sprites back where they belong. Someone's gotta fight back against desaturation.
Other than that:
Chickens will bite back if you attack them.
Wounded people are no longer immune to wounds.
Lightgeists are a basic mob.
Spraycans actually work.
Amputation actually works.
You can put test tubes into chemistry smartfridges.
Birdshot Xenobiology is actually powered.
Added grilles to open spaces near Tramstation to prevent breaches from space debris.
The UI for painting canvases now has a pixel grid to make pixel art easier.
Elevator music is now properly confined to elevators.
Rubber ducks now quack instead of honking (vital!).
Air alarms have been resprited. Now you will never be able to tell that it's Space Station 13.
Air alarms will now talk when there's a problem.
Added three new electric-themed drinks for ethereals.
You will get a visual alert if an IV drip is attached to you, so that you don't accidentally tear it out.
You can revive dead potted plants by using any seed on them.
New traitor item that lets you make fake mail for other players that can contain anything you like - whether that's bombs or contraband. Cargo techs and the QM can buy a special kit that contains a lot of these.
Spiders have been revamped, with several new variants and other balance changes. They should make for a more interesting antag type now.
All robotics labs now contain anesthetic tanks.
Syndicate corpses from Legions no longer have a MODsuit or Agent ID on them.
Snow legions spawned by portals will now drop skeletons instead of actual bodies.
New, rare maintenance loot: the dubiously-named "spess knife", which is a swiss army knife with many different tool behaviors.
New front-end for viewing logs.
Resprited condiments.
Speaking in sign language no longer revealed your identity.
Being moved by a conveyor belt or tram will no longer make footstep sounds.
Nearsighted prefs offers more glasses choices, and has icons.
Admins now have a panel for managing library books.
Fugitive hunters will now poll ghosts rather than just making a ghost spawner.
Another big orpdate. Most relevantly, in this update I've specifically undone an upstream change - the medkits were all frivolously resprited and the new ones look significantly worse than the old ones, so I put the original sprites back where they belong. Someone's gotta fight back against desaturation.
Other than that: