The library barcode scanner has a new sprite and unique sounds.
Liked/disliked/toxic food is now handled by tongues rather than species. I still think this should be on stomachs, but I digress.
New surgical table and stasis bed sprites, I guess.
New pirate outfit sprites.
Mobs that turn into items when killed (such as mice) can now be revived with a Lazarus injector.
The regal condor no longer has bullet spread.
New maptext font. Will this fix the random clipping on small text...?
Three new abductor equipment shop items.
Syndicate simplemobs shoot faster again.
Ashwalkers can no longer use the shuttle console to reach the station (possible revert candidate for us).
Hoods have been refactored, and can now be added to clothing without the specific "hooded" typepath.
Species traits have been removed, and placed into inherent traits instead.
Duffel bags no longer slow you down inherently. Instead, they have a zipper which must be opened to allow them to be accessed (this takes 2 seconds) and they slow you down while open.
Species speed is now stored in the legs rather than being inherent.
Any edible item left on the floor for 5 seconds or more gains a 10% chance to give you a random disease when eating. I plan to remove this feature because I don't like it.
Coroners can heal toxins from eating pickles, drinking pickle juice, or drinking formaldehyde if they really want to.
Coroners get special surgical tools that grant them a 30% speed bonus to sufficiently morbid surgeries (dissections, autopsies, revival surgery, plastic surgery, organ/feature manipulations, amputations).
New craftable gun: the laser musket.
Silicons now only know how to speak and understand Common, Uncommon, and Robotic.
Language Encryption Keys have been removed. For now.
Rice and flour production is now tripled.
Stethoscopes and penlights now have niche medical uses rather than being more or less flavor items.