I had to tweak some of our orb code for this merge. Like removing our bespoke "Slime people can be dismembered but not wounded" code, because they can now be dismembered upstream. They were also changed upstream that they can take slash wounds, but won't bleed. I kept this. Also i made felinid's brains... bigger.
Important changes:
Adds messenger bags to character setup and drobes/lockers! They are also craftable
Adds air supply for cycling airlocks in ordnance and atmos incinerator on all stations
ninja's stealth module gives silent footsteps when active, all ninjas now have the light step and freerunning quirks, ninja's hacker module shove no longer stuns in 1 hit. first shove knocks down and pushes away, second one stuns
removes the access restrictions from all animals found under the livestocks tab of the cargo order console, now assistants can private order animals for their farms without access hunting
Replaces decloning clone damage with a strike system that you can replenish with Mutadone.
Medical Kiosk now have their wand removed with a right click, got new screentips and have a few of its chat messages turned into balloon alerts.
Gave snow legions a separate corpse-drop pool
zipping a duffle bag closes the UI of all storage items opened inside it
Railings now only cost 2 rods and are much easier to construct. But they can now be destroyed much easier and cut with wirecutters without unwrenching.
the coroner medkit can now hold every item it spawns with (thanks Lamb!)
Achievements now show how many people have unlocked them.
Adds a syndicate AI card for nuke ops
Unary vents have a pressure cap on both their pressuring and siphoning mode now, preventing the bypass trick of putting "infinite" pressure on tiles/pipelines. Overclocked Volume Pumps do not have a pressure cap anymore.
Adds an achievement for saving a cascading SM from the final countdown
you can make the autolathe print on the tiles around it + doesnt print all at once (like chemmaster)
Added associative list variables and associative list variable manipulation for finer data manipulation and storage.
Crafting menu shows complex craftables first
New rotator disposal pipe.
Makes corncobs produce seeds
Roundstart modsuit scryers come with Common Channel preloaded
Pre-equipped engineering modsuit now includes emergency tether, Pre-equipped atmospherics modsuit now includes magboots
Various jobs have gotten additional programs uploaded at roundstart, engineers now have the canary and atmospheric scanner programs, atmospheric technicians now have the supermatter monitor, and Robotisists/RDs now have the silliconnect program.
If your server has non-human morgue cadavers enabled, you will be guaranteed one human cadaver no matter what. All morgues spawn with one more body, except for Birdboat.
Cryo improvements: Auto eject dead and turn on automatically
megafauna no longer gib/dust you, except for Collossus bolts
Adds Summon Cheese. (It leads to something more...)
Added flower crowns, craftable via the clothing menu.
Mood buff power and duration depends on the ingredient quality and recipe complexity of the food.
Hand-crafted food also gives a non-mood buff. The buff type depends on recipe complexity and duration - on ingredient quality.
Consumable reagents now care about purity, being more nutritious with higher purity. Dispensers give synthetic food, natural sources are organic and better and give longer buffs.
New funny internals for the clowns to spawn with. They come with O2 and a secondary gas between 3 options: BZ, Helium and N2O. Talk with a "different tone" with Helium, giggle and laugh "uncontrollably" while under the minor effects of N2O or have "fun" hallucinations while under the minor effects of BZ.
Fixes implanted legion cores being available for use when dead/unconscious
Soup is food according to the smartfridge
Ascended Blade Heretics no longer have blanket stun immunity, they now have 45 seconds of stun absorption that recharges after 2 minutes
Adds 2 new maintenance ambience tracks
You can no longer create non-synthesizable chemicals with bees
I had to tweak some of our orb code for this merge. Like removing our bespoke "Slime people can be dismembered but not wounded" code, because they can now be dismembered upstream. They were also changed upstream that they can take slash wounds, but won't bleed. I kept this. Also i made felinid's brains... bigger.
Important changes:
And many more!