Gives Cargo areas its own wire layout, instead of having it use the same wires as Service areas.
SM shard sprite updated to 3/4 view
Touches up Moffuchi's pizzeria
Bar signs can now be purchased from cargo, disabled and deconstructed.
Heavy sleeper has been rolled into the new All Nighter Quirk, which makes you sad and get eye bags if you don't go to sleep or drink coffee/tea/drugs
Premade cleanbots are now always blue.
Introduces new inverse reagents for Salicylic Acid, Oxandrolone, Salbutamol, Pentetic Acid, Atropine, Ammoniated Mercury and Rezadone!
Cats are now basic mobs. Breadcats and Cakecats now help the chef cook!
Blood brothers is now a single person conversion antagonist
The Meat Hook will now "ground" you whenever you fire it out at someone. You get a very small immobilization every time you fire, which "upgrades" to a full immobilization whenever you actually hit an atom and start to drag it in.
turns triple ai mode into a station trait
The singularity processing is a bit more important than the other subsystems.
Slimepeople can now get wings from flight potions.
Agent IDs once more trick Beepsky into treating you more leniently.
Prisoner IDs make Beepsky treat you somewhat more suspiciously, as do Syndicate IDs. Wearing a Centcomm ID means that Beepsky is aware that you are above the law.
Player-controlled security bots can view someone's assessed threat level by examining them.
Added human laughter to felinids
Honorbound no longer cares about innocence when it comes to lesser creatures. They can still be considered unready in some cases.
Attacking a cultist with a halo or a nuclear operative first instantly makes THEM guilty, allowing further attacks.
medbots are now basic bots. please report any bugs
medbots can wear hats!
Oculine now tastes bitter, and not like toxin.
Standing on structures such as crates, tables and bed will now look like it.
All drones now can craft again
Non-Shy drones can now strip people of their things
Biodome:
Removes a duplicate baby penguin
List of conflicts I had to solve:
We removed insult.ogg from medibots. The medibot to basic mob also removed this, no problem here.
A conflict in the scanner gate reminded me that we had to remove the context parameter from all our tgui stuff.
A var was removed from carbon, merge editor got spooked by the SAD vars. Removed these unused vars. Removed several SAD procs identical to existing procs. Fixed SAD name conventions.
Dynamic roundstart and unfavourable situations conflicted, content moved to a new file. Preserved our "Becomes antag if haven't been in a while" change.
Our changes to dynamic itself had to be migrated to the subsystem.
Other Changes:
Standardized some "ORB:" into "ORBSTATION EDIT:"
Had to add a medical record description for every quirk.
Main features:
Biodome:
List of conflicts I had to solve:
Other Changes: