One merge conflict due to reorganizing page import on the character panel
Heads use a job flag instead of a department flag, rest of our "If HoS is selected its also a security" is unchanged.
X card lines for AI spooked the merge conflict resolver.
SSpolling.poll_ghost_candidates had to be implemented on disaster_survivor, demonological_summon and surprise vampire
Biodome
Removed a rogue railing from biodome.
Features
Exosuit Materials 1 now only requires one mech.
-- Exosuit Materials 1 is much more lenient on the percentage it requires.
Motorized wheelchairs will no longer spawn in a bugged state where they have no parts and can't be upgraded. (Thanks Lexi!)
-- Motorized wheelchairs will drop their power cell when destroyed or deconstructed.
-- Power cells are now inserted into motorized wheelchairs as part of the crafting recipe, instead of as an extra step afterwards.
Bridge Assistant job accessible from a station trait.
Roundstart AIs are now made of positronic cubes, rather than brains inside MMIs
New Security clothing: Security High-Vis jacket!
Aivime, Lentslurri, Eigenswap and Libitoil can now be cooked again.
Added a confirmation prompt to breaking your vow of silence.
-- Mimes can no longer repair the vow of silence once broken.
-- The negative moodlet from breaking your vow of silence is now lighter, and no longer permanent.
-- Mimes are back to being able to write while under a vow of silence.
Adds a new shuttle event, where space shuttles can experience minor turbulance. Keep your belt on while the appropriate cabin light is lit. (Thanks Jacq!)
If you throw a bee at someone it will hit them sting-first and inject that bee's reagent
-- Thick clothing can now protect you from the venom of bees, snakes, frogs, and (small) spiders (Thanks Jacq!)
Last Resort can now be used while unconscious or dead.
-- Last Resort stuns bystanders for slightly longer. (Thanks Jacq!)
All nighters can now drink energy drinks to cope with their lack of sleep.
Added 2 pocket quick equip keybinds (defaults to ctrl+1 and ctrl+2)
Map Votes are now weighted random.
the SpacePol bounty hunters have finally had a new run of Uniforms made, bringing them back to the forefront of enforcement fashion! Wardens will find their Police Jackets/Hats have been updated match SpacePol's new look as well.
Assistants with <10h of playtime are now "Interns"
Added orange hardhats, hazard vests, and pocket protectors to the cargo drobe
The Spectre-Meter modular computer app. A little, amatuerishly coded app that, as the name implies, scan an area for spectral presence. It can be found amongst other apps in maintenance computer disks.
-- An easier, lazier version of the Arcade app, also found in maintenance.
-- Black market computer disks, which contains programs not readily available to the average assistant.
cyborg tools became animated
Disallows siphoning credits outside of station
x-mas trees (the ones with presents), are indestructibles. Truly protected by a yuletide spirit.
Roundstart intercept report and security level announcements are combined into a single announcement
The bitrunning equipment vending machine now has a unique description for each of the bitrunning disks
The tail portion of lizard spines will no longer draw on people who do not have a tail. (Thanks Lexi!)
Added new GaGs santahats.
Wizard apprentices now spawn on the same tile as the contract that summoned them.
Ghost roles now offer ghosts a clickable poll button. Ghosts can select a role, deselect it, alt-click it for "Never For This Round", can cancel "Never", can see the countdown, and can see how many other people are signed up for the role poll.
Nightmares retain their ability to dodge projectiles for a brief period after leaving a dark area, meaning it is now possible to dodge lasers.
-- Nightmares and Shadow People now receive a screen alert when they are in a sufficiently dark location that their abilities are active. (Thanks Jacq!)
Merge issues
Biodome
Features