commented out the hygiene bot swearing in /datum/ai_behavior/wash_target/finish_action
CharacterPreferences conflicted because we import dropdown instead of button, minor thing
getValueClass in quirks is now a const, touched up xcard stuff.
Biodome:
Port Bow Solar Array is less obscured.
Fixes PB solar's APC being on the wrong side of the SMES.
Adds more solar crates.
Removed an errant dark pipe.
Removed errant pleasure boat control.
Other issues:
Xcarders are no longer "it" on examine.
All instanctes of Kenetic got fixed, had to update an orb plushie.
Moonlight amulette is a subtype of amber focus, I had to update the amber focus influence tracking mechanic it to make it more generic.
Table shuffle assumed the shuffled item was an item, however, ashes could be passed through, causing a runtime, as they are obj/effect. Added an istype check.
New features:
69 new vox phrases
hygiene bots are now basic bots
Adds a geared assistant station trait! Spawn with a skateboard, toolbelt or in your favorite bee suit!
Atmos Holofan projectors can be right-clicked inhand to make their holograms more transparent
A new heretic path opens up! Gaze up at the great sky for the path of the moon opens and the lie shall be slain in pursuit of ultimate truth!
Added new lizard variants of existing foods for equality of edibility.
-- made pickle jars reusable and vinegar craftable.
Toggling an armour booster module on a MODsuit now gives a balloon alert making the tradeoffs more clear.
resprited the Pirate/Sailor costumes, the pirate jacket, and the pirate spacesuit
Improved sprites for sailor school uniform
Throwing things has now a sprite animation forward your target.
-- Throwing things also has a sound accompanying it.
Reworked Binoculars to function like a scope from long-range rifles. They also can be used while moving, albeit that'll slow you down significantly.
-- Authentic mothic softcaps can be found in the "Mothic Pioneer" curator kit, which googles can also used to look into the distance. The date on the boxed kit has been updated to match "muh lore".
-- Using a scope (and now binocs or moth cap) won't hide your mouse pointer away now, so that you won't slip out of the game screen and close the game tab by accident.
baby slimes do a bit of a less damage on the low end, but all slime damage is much more consistent
-- instead of taking half brute damage, cyborgs are now immune to slime's melee attacks. Charged slimes attacking cyborgs now lose a bit of charge. They still get massive damage from charged slimes, and every slime attack flashes them.
resprited onmob cone icon.
Ghosts can now view Wanted Status and Sec Records by examining people
The ability to export a part(or z-level) of the map has been added.
Merge conflicts:
commented out the hygiene bot swearing in /datum/ai_behavior/wash_target/finish_action CharacterPreferences conflicted because we import dropdown instead of button, minor thing getValueClass in quirks is now a const, touched up xcard stuff.
Biodome:
Other issues:
New features: