Vat growing: Spooked due to commented out clown gutton recipe had a line changed
Traits: Removed commented out orbstation traits from trait list to make them stop conflicting for no reason
quirks, spooked due to edited lines
Removed automatic bible renaming got confused by skibidi addition
Facehuggers, spooked by vatgrowing
Orb changes:
Updated some outdated paths
Refactors orb facehugger code a bit: make the code have less copy paste. Moves venomous_bite to an orb file. Only real facehuggers will inject you with acid, the toys will not. You will have to remove it from your face yourself, which you can since you only got a knockdown.
Removed the reset genome item, replaced it with mutadone pills in the sandbox vendor.
Gave a "blinking" animation to the crimson focus
Biodome changed for upstream map parity:
Updates the armory dragnets to use the spawner
Updates telescreens to use directionals
Exorcizes the layer variable on biodome, starfury lowpop variant and the centcomm dock replacement
Adds a flatpacked flatpacked to R&D
Removes all bathroom cameras
Replaces a scrubber with a pipe scrubber in Atmospherics and Ordnance
Removes the plumbing input from cyto, rearranges stuff a bit, adds tofu and a grinder.
BZ flooring for the xenochamber. Rearranged everything around it. Replaces the second floor with a sit around glass floor, to remove active turfs.
Biodome other changes:
Cargo now has Astroid Turfs under its planks, instead of plating. Most of its floor under it is likewise, asteroids. I would fill it all up, but, disposals is there.
Increased the sewers...
Reorganized and prettified the R&D horrible moat of dead and plastic plants
Adds more lights to ordnance. Swapped the oxy/plasma tank, timers and floppy disks around, so you can reach the disks from the doppler array.
Merge conflicts:
Orb changes:
Biodome changed for upstream map parity:
Biodome other changes: