I tried if just adding device joy axis for ui_up/down in project input settings works,
but this seems to trigger focus changes multiple times for each input.
If there is no "trick" handling this with internal Godot settings this have to be implemented manually and I think the effort involved would be far greater than the benefit.
I tried if just adding device joy axis for ui_up/down in project input settings works, but this seems to trigger focus changes multiple times for each input.
If there is no "trick" handling this with internal Godot settings this have to be implemented manually and I think the effort involved would be far greater than the benefit.