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recursio
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Resolution Setting
#154
AmonGruenwald
opened
2 years ago
0
User Settings
#153
kb173
closed
2 years ago
1
Add first batch of sound effects
#152
kb173
closed
2 years ago
0
UI Polish: Consistent Fira font, start menu shader, higher reference resolution
#151
kb173
closed
2 years ago
0
Make timeline paths during selection clearer
#150
kb173
closed
2 years ago
2
Add a subtle "-1" animation to the ammo UI during shoot
#149
kb173
closed
2 years ago
0
Reduce wall preview to outlines
#148
kb173
closed
2 years ago
0
Display weapon icons next to characters in timeline selection
#147
kb173
closed
2 years ago
0
Ghost lightcone stays active when they die
#146
AmonGruenwald
closed
2 years ago
1
Sound Settings
#145
AmonGruenwald
closed
2 years ago
0
Quality settings
#144
AmonGruenwald
opened
2 years ago
0
Color remapping
#143
AmonGruenwald
closed
2 years ago
1
Better keyboard control
#142
AmonGruenwald
closed
2 years ago
0
Input remapping
#141
AmonGruenwald
opened
2 years ago
0
Implement rcedit file icon change for auto build action
#140
AmonGruenwald
opened
2 years ago
0
Simple Tutorial
#139
kb173
closed
2 years ago
0
Automatic builds
#138
kb173
closed
2 years ago
0
Add emmission property to visibility shader
#137
AmonGruenwald
opened
2 years ago
0
Ingame capture point progress circle overlaps characters sometimes
#136
AmonGruenwald
closed
2 years ago
1
Make Fog of War toggleable
#135
AmonGruenwald
closed
2 years ago
1
Ghost invisible on capture point
#134
DavidPgl
closed
2 years ago
1
Review lag spikes
#133
DavidPgl
opened
2 years ago
1
Server disconnect behaviour
#132
DavidPgl
closed
2 years ago
0
Display modal window or at least timer after game ends
#131
incredibleLeitman
closed
2 years ago
0
Split world and level scenes
#130
DavidPgl
closed
2 years ago
0
Enemy and enemy visuals sometimes visible
#129
DavidPgl
closed
2 years ago
1
Error: "set_look_at condition p_eye == p_target is true"
#128
incredibleLeitman
opened
2 years ago
0
Make rooms searchable.
#127
AmonGruenwald
opened
2 years ago
1
Return to lobby after game end with a button
#126
AmonGruenwald
closed
2 years ago
1
Game room lobby
#125
DavidPgl
closed
2 years ago
0
In game capture point visualisation fills exactly opposite HUD visualisation
#124
AmonGruenwald
closed
2 years ago
0
First aim visualisation always shows hitscan shot and wall
#123
AmonGruenwald
closed
2 years ago
0
Death and spawn animations
#122
AmonGruenwald
closed
2 years ago
0
Fix runtime errors for CapturePoints progress
#121
incredibleLeitman
closed
2 years ago
1
Make player move slower in aim_mode
#120
incredibleLeitman
opened
2 years ago
2
Make Wall in aim-mode transparent for lightcast
#119
incredibleLeitman
closed
2 years ago
0
#105 move capture points state in 3D world
#118
incredibleLeitman
closed
2 years ago
0
#114
#117
incredibleLeitman
closed
2 years ago
0
Make menus accessible to gamepad
#116
AmonGruenwald
closed
2 years ago
0
Room UI
#115
DavidPgl
closed
2 years ago
1
Wall placement not instant but on button release
#114
incredibleLeitman
closed
2 years ago
0
Refactor capture points and fix #109
#113
kb173
closed
2 years ago
0
Server driven phases
#112
AmonGruenwald
closed
2 years ago
0
Wall timeline ghost does not switch to model variant
#111
AmonGruenwald
closed
2 years ago
0
Client can slow down the server by sending a lot of packets at once
#110
kb173
opened
2 years ago
0
Capture points are inconsistently buggy
#109
kb173
closed
2 years ago
0
Ghosts get out of sync, sometimes causing crashes
#108
kb173
closed
2 years ago
3
Faster ringbuffer
#107
DavidPgl
closed
2 years ago
1
Dash at round end moves camera weirdly
#106
AmonGruenwald
closed
2 years ago
0
Consider moving point capture UI to the in-game world
#105
kb173
closed
2 years ago
0
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