Open codetaku opened 11 years ago
Are we talking about the 'direct hit' mechanic here, or about the knockback blast radius, or both?
Direct hit.
On Wednesday, December 12, 2012, Liz Fong-Jones wrote:
Are we talking about the 'direct hit' mechanic here, or about the knockback blast radius, or both?
— Reply to this email directly or view it on GitHubhttps://github.com/lizthegrey/mouse-vs-mole/issues/218#issuecomment-11317269.
~132.905~
Okay, I agree. Just wanted to be explicit about what the request was for.
Yeah, I thought it was explicit already, apparently I was wrong?
On Wed, Dec 12, 2012 at 8:21 PM, Liz Fong-Jones notifications@github.comwrote:
Okay, I agree. Just wanted to be explicit about what the request was for.
— Reply to this email directly or view it on GitHubhttps://github.com/lizthegrey/mouse-vs-mole/issues/218#issuecomment-11318256.
This seemed like the biggest issue preventing gameplay from being more frantic at higher levels of play. We haven't been optimizing for higher levels up to now, but today's in-presentation playtest makes me convinced that this is necessary.