Closed ApGoldberg closed 5 years ago
Must have a variable called player_node
that acts as a reference to the player node according to #15
As discussed in #8 , when spawning arrow, it should add the arrow as a child of its parent. This means the various projectiles should be contained in a Node2D, something like Enemies
for easier debugging
Accidentally merged in this commit
Node should be a RigidBody2D that orbits the player but does not advance toward it and spawns arrows.