Closed ApGoldberg closed 5 years ago
To implement this, it is reccommended to add a constant force that updates to the player's location
There should also be a reference to the player node passed from the enemy spawner
Must have a variable called player_node
that acts as a reference to the player node according to #15
Node should be a RigidBody2D that targets the player and creates a vector to move towards it. It should move very fast.