Closed ApGoldberg closed 5 years ago
It should also call a method called shock()
on the puddle when it detects a puddle in the area
After shocking the lightning bolt should also queue_free()
The lightning bolt should be added to the parent of the player node
Player should call a method to move it with the signature fire(base_position, target_position)
Fired by the player. Node should be an Area2D that disappears once it enters the puddle node.