Closed llafuente closed 8 years ago
Proof: scenes/variable-slope.unity
If you stand over a variable slope, when it reach ~60/70º facing the slope (don't press anything), character starts climbing the slope.
This is produced by PlatformerCollider2D inside HorizontalCollisions there is an "invalid call" to ClimbSlope.
Now the character don't climbup, rather stay in the same X-position.
When #14 is implemented behaviour will be complete
Proof: scenes/variable-slope.unity
If you stand over a variable slope, when it reach ~60/70º facing the slope (don't press anything), character starts climbing the slope.
This is produced by PlatformerCollider2D inside HorizontalCollisions there is an "invalid call" to ClimbSlope.