Open qwertyasdfgh2 opened 3 years ago
IIRC (it's been nearly a decade since I implemented the command, so I could be wrong), it's a limitation as the engine doesn't assign the correct Havok material to the terrain. One could theoretically patch the physics engine to do this, though.
Well, that's a shame. Anyway, if it can't be fixed from OBSE, feel free to close this.
I'm willing to have this fixed, but I have nothing about havok and terrains
GetGroundSurfaceMaterial function only seems to return correct values when player is standing on an object with set material type. When standing on terrain it always returns 31 (Default/Unknown) regardless of material type set in land texture. Is this a bug or just a limitation?
Additionally, when waterwalking (using magic) it also returns 31 - one would expect it to return 8 (Water) in that situation.