Calling SetBaseForm and Update3D on a creature does not seem to update its hitbox. For example, turning a mud crab into a zombie will cause all arrow shots to pass through its head, until the creature is disabled and then enabled some time later (I assume at least one game frame needs to pass between disable and enable). I know it's marked as a beta function in the documentation, but I wanted to report it just in case.
Calling SetBaseForm and Update3D on a creature does not seem to update its hitbox. For example, turning a mud crab into a zombie will cause all arrow shots to pass through its head, until the creature is disabled and then enabled some time later (I assume at least one game frame needs to pass between disable and enable). I know it's marked as a beta function in the documentation, but I wanted to report it just in case.