This is a feature request. Wound be nice to have functions to control the remaining parameters for Magic Effects, which are not currently covered, such as:
Get/SetMagicEffectProjectileType(C) - the projectile types are ball, fog and bolt. Technically, there's also "spray", but it's not functional.
Another 3 flags can only be viewed and edited when using OBME, but they are vanilla flags that exist on magic effects:
Is/SetMagicEffectMagnitudeLevel(C) - determines if effect magnitude is converted into target level, used for example by Illusion effects. TES4Edit currently refers to this flag as "Unknown 30"
Is/SetMagicEffectMagnitudeFeet(C) - similar to the above, but when magnitude is displayed as area. Flag "Unknown 31" in TES4Edit.
Is/SetMagicEffectExplodesWithForce(C) - not as important, determines if spell explosion will knock havok-ed objects around. Flag "Unknown 29" in TES4Edit.
This is a feature request. Wound be nice to have functions to control the remaining parameters for Magic Effects, which are not currently covered, such as:
Get/SetMagicEffectProjectileType(C) - the projectile types are ball, fog and bolt. Technically, there's also "spray", but it's not functional.
Another 3 flags can only be viewed and edited when using OBME, but they are vanilla flags that exist on magic effects:
Is/SetMagicEffectMagnitudeLevel(C) - determines if effect magnitude is converted into target level, used for example by Illusion effects. TES4Edit currently refers to this flag as "Unknown 30" Is/SetMagicEffectMagnitudeFeet(C) - similar to the above, but when magnitude is displayed as area. Flag "Unknown 31" in TES4Edit. Is/SetMagicEffectExplodesWithForce(C) - not as important, determines if spell explosion will knock havok-ed objects around. Flag "Unknown 29" in TES4Edit.