After updating my world to unity 2019, audiolink keeps filling the ram with RenderTextures. I disabled it and memory usage was fine until I enabled it again. In game the ram usage raises to around 10gb and then the game freezes every 5 seconds.
Edit: I'm not 100% sure about this I'm doing more testing.
Edit2: My bad. Nothing to do with audiolink it was this issue: https://feedback.vrchat.com/bug-reports/p/1121-vram-leak-when-using-vrccustomrendererbehaviourrendererextensionsupdategima
After updating my world to unity 2019, audiolink keeps filling the ram with RenderTextures. I disabled it and memory usage was fine until I enabled it again. In game the ram usage raises to around 10gb and then the game freezes every 5 seconds. Edit: I'm not 100% sure about this I'm doing more testing. Edit2: My bad. Nothing to do with audiolink it was this issue: https://feedback.vrchat.com/bug-reports/p/1121-vram-leak-when-using-vrccustomrendererbehaviourrendererextensionsupdategima
After starting unity in play mode:
After 30 minutes: