Closed yewnyx closed 2 years ago
I will start poking at this tomorrow, I think. I don't expect to convert everything over, and this is just a vague guide... But I have some ideas of how to accomplish this.
Removed the second commit and tested - the shader with the debug info is now zeroed out, but the normal audiolink shader still works.
Looks like the main thing needed to get it working in URP is to add in
_AudioTexture("_AudioTexture", 2D) = "white" {}
to the Properties { ... }
part of the shader, then select the audiolink render texture in the audiolinked material.
A bit of an experiment with URP