llealloo / audiolink

Audio reactive prefabs for VRChat
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Wrong default transform values "AudioLink" prefab. #157

Closed MrDummyNL closed 2 years ago

MrDummyNL commented 2 years ago

If you put prefab "AudioLink" in the Hierarchy instead of scene, it's crazy it has transform coords with extreme values at 73795, 99824, 92375.

Please, reset the transform part at 0,0,0. All prefabs should checked at default transform position and rotation. Not such extreme values.

llealloo commented 2 years ago

It is by design. For the global texture & concomitant avatar sync to work properly, the quad and camera need to be fully clipped from view. If you place the AudioLink prefab at 0,0,0 where it can be seen, it will break AudioLink.

MrDummyNL commented 2 years ago

Whoa. Okay. Unity give me yellow warning due the extreme values.

llealloo commented 2 years ago

I am aware of the yellow warning, that is normal. I will make a note in the setup guide so there are no surprises. You're not wrong for bringing the warning to my attention :)