For some reason, reading the player info part of the AudioLink texture will always have the isInstanceOwner field set to 1. Player count and isMaster work as they should, but isInstanceOwner doesn't. You can also see this effect on the AudioLinkQuickView material that comes with the Unity package.
For some reason, reading the player info part of the AudioLink texture will always have the
isInstanceOwner
field set to 1. Player count andisMaster
work as they should, butisInstanceOwner
doesn't. You can also see this effect on the AudioLinkQuickView material that comes with the Unity package.