Closed brexmania123 closed 2 years ago
Supposedly i've heard minimal works if you want to try that
I've seen people use Audiolink in CVR before, but I don't know the steps involve. Google around for it, perhaps.
I don't think any active contributor is seriously considering something like this, but contributions are always welcome, in this case so long as they don't damage or impair the existing VRC use case.
I'm looking into this at the moment.
So it seems like the audio data from ChilloutVR makes it into the AudioLink shader via the CVRAudioMaterialParser component.
There is apparently a ported AudioLinkController prefab floating about in DM's but because of Rule §9 "Do not share assets of any kind." on the CVR discord, I have not yet been able to get my hands on it yet.
Audio link is already supported.
@DjShinter Yes, but it seems like worlds still need to have something in them to drive the AudioLink render texture. That part still needs to have an official source.
Someone got back to me about the package that exists already: https://domnomnom.com/ChilloutVR/CVR_AudioLink_Unofficial.unitypackage Credit apparently goes to Khodrin.
In the long run I think it's better if there is a repo for this rather than a package shared in DM's or on a personal webserver.
@llealloo What do you think is the best way to structure the repos? I'm putting my hand up to maintain the open source CVR side of things.
The approaches I can see:
My current opinion on these are:
Overall, I prefer option 2.) at the moment but I want to hear other voices on this as I have lots of respect for the people who built this and I want cool shader stuff to happen no matter what platform people prefer.
@DomNomNomVR FWIW I vote for the second option. Creating releases is currently quite manual, and development on AudioLink nowadays is generally pretty slow. It would also give you full control over the CVR related stuff, which I'm not sure how many of the regular contributors care too much about.
I agree that as far as short term time tables go, option 2 seems like the best fit as well
As a heads up, it is likely in the coming months that there will be significant upgrades- including a new controller and addition of one or more new core features like auto-gain, etc.
Hopefully this helps inform your decision. While it is true that I currently don't have much personal interest or investment in official support for CVR, this doesn't mean that won't change in the future! Ultimately I am happy and excited to see people using taking advantage of the amazing teamwork & collaboration that's gone into AudioLink regardless of the platform.
Sweet! :D I've created a CVR fork over here: https://github.com/DomNomNomVR/cvr-audio-link
are there any plans to convert audio link to chillout vr. i hope so. thank you