There was some discussion in Shader discord, and I think the docs might use a little bit of a bigger explanation of the feature, as it is really useful!
Current Docs
ALPASS_FILTEREDAUDIOLINK
This is just the initial audiolink values, but very heavily filtered, so they move very smoothly. This feature was added in version 2.5.
New Docs
ALPASS_FILTEREDAUDIOLINK
This is the most recent 4 Band AudioLink value, but heavily smoothed. This allows you to avoid potentially unwanted jerkiness/strobing when the 4 Band values are changing quickly.
There are 16 smoothing levels offered, starting with the most smoothed at X: 0. The least smoothed is at X: 15.
You can get a level 10 smoothed Bass value like this:
There was some discussion in Shader discord, and I think the docs might use a little bit of a bigger explanation of the feature, as it is really useful!
Current Docs
ALPASS_FILTEREDAUDIOLINK
This is just the initial audiolink values, but very heavily filtered, so they move very smoothly. This feature was added in version 2.5.
New Docs
ALPASS_FILTEREDAUDIOLINK
This is the most recent 4 Band AudioLink value, but heavily smoothed. This allows you to avoid potentially unwanted jerkiness/strobing when the 4 Band values are changing quickly.
There are 16 smoothing levels offered, starting with the most smoothed at
X: 0
. The least smoothed is atX: 15
.You can get a level 10 smoothed Bass value like this:
This feature was added in version 2.5.