Open Happyrobot33 opened 1 year ago
This is probably caused by the CRT having it's update rate set to 0 == go as fast as possible
Hmm, actually it seems to be accounted for via unity_DeltaTime... strange
to be clear, this occurs on 2019 aswell
I discussed this a bit with Charles, and he seems convinced it isn't quite trivial to fix. We are leaving it for next release, when him and I have more time
@pema99 did we address this?
No
I tried but I couldn't figure it out
Describe the bug in detail: Audiolink doesnt account for high FPS, leading to things like 4 band data becoming more rapid with the higher FPS you have
Provide steps/code to reproduce the bug: Enable and disable VSync in the unity editor while looking at a 4 band visual
Expected behavior: Audiolinks FPS should be capped no matter the systems FPS
https://github.com/llealloo/vrc-udon-audio-link/assets/32679887/a71b3966-0d21-4d3d-ba10-fa7823939aed