llealloo / audiolink

Audio reactive prefabs for VRChat
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issue getting amplitude value before it gets clammed by the threshold #287

Closed blackcat1101 closed 12 months ago

blackcat1101 commented 12 months ago

Describe the bug in detail: hey guys so ive been useing the, getamplitudeatfrequency api call to get the amp from the audio link script, how ever ive ran into an issue. instead of getting the value from the bottom e.g 0 to the max value e.g as high as the threshold can go, its outputting the value as if the limit was the treshold. anyone know of anyway i can change this so i get the raw amplitude before it gets camped by the threshold? sorry if that dosent make sence i can explain more if needed.

Provide steps/code to reproduce the bug: use the getamplitudeatfrequency api call to get the data and output it into console and check that with the aplitude ont he actual controler, youll see that it hits 1 arround the threshold not at the top of the visualer. e.g the max

Expected behavior: i expected to get the raw data before it got clamped by the threshold.

Additional Information: if there is a way to get the rawr data please let me know as this would be amazingly helpfull for my project.

pema99 commented 12 months ago

This is a bug. We're making a fix right now

pema99 commented 12 months ago

fixed in newest release