Describe the bug in detail:
By default, the ytdlp player included in the AudioLinkAvatar prefab is set to a volume of .4, which is quite loud. Usually, it has to be set to something like .1 or .2 to be a reasonable volume on the average pc setup.
Provide steps/code to reproduce the bug:
-Put on headphones
-Drag and drop the prefab into the scene
-Hit play
-Suffer
Expected behavior:
Ideally, the volume should be set lower. Worst case, if it's too low, someone can adjust it- but having it be as loud as it is by default isn't great
Describe the bug in detail: By default, the ytdlp player included in the AudioLinkAvatar prefab is set to a volume of .4, which is quite loud. Usually, it has to be set to something like .1 or .2 to be a reasonable volume on the average pc setup.
Provide steps/code to reproduce the bug: -Put on headphones -Drag and drop the prefab into the scene -Hit play -Suffer
Expected behavior: Ideally, the volume should be set lower. Worst case, if it's too low, someone can adjust it- but having it be as loud as it is by default isn't great