Open RodTDai opened 6 months ago
Do you mean a fade/fizzle in functionality to make inpainting not 100% hard on the edges? Might relate to https://github.com/lllyasviel/Fooocus/issues/1443
Also I didn't find the "erase" (correction) tool there.
I don´t think it is related. anyway, feather mask feature is very important. I recall of having this on automatic1111 ages ago when i used. Doing additional "photoshop" just to blend better a dull mask with the original image is not a really good approach. So a mask feather parameter should be super useful. Thanks guys.
看不懂你的描述。。。看你的名字应该是懂中文的(姓戴?),你可以用中文描述你的需求,或者截个图说明什么是“feather mask”。
在Photoshop中,蒙版羽化是指模糊蒙版的边缘,创建蒙版区域和非蒙版区域之间的平滑过渡。
On Tue, 9 Jan 2024, 10:45 Sebastian.W, @.***> wrote:
看不懂你的描述。。。看你的名字应该是懂中文的(姓戴?),你可以用中文描述你的需求,或者截个图说明什么是“feather mask”。
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Maybe this option?
Reference to https://github.com/lllyasviel/Fooocus/issues/1848#issue-2073564033 by @lanyusan:
the new image generated with Fooocus with the mask would have sharp edge. I am wondering if there is any chance Fooocus could be enhanced to add inpainting edge softening or other techniques to address the problem.
Maybe this option?
No, that is not mask blur/feathering It refers to the softening of edges in a selection or mask, which creates a transition zone where the effect or adjustment blends gradually into the surrounding area. This is particularly useful for avoiding harsh, noticeable edges and achieving a more natural, integrated look
This is feather on a mask
I'm attempting to grasp the situation in this thread. As of now, we lack a mask feather feature, and it's not the "ControNet softness" that thiner mentioned. The absence of this feature is a significant drawback. Even if the model is unable to process gradient masks, a viable workaround could involve blending the original image with the inpainted area, utilizing a gradient soft mask in post-processing. It's essential to introduce a feather pixel size parameter in the UI to adjust the softening extent of the mask. Thanks guys
I'm attempting to grasp the situation in this thread. As of now, we lack a mask feather feature, and it's not the "ControNet softness" that thiner mentioned. The absence of this feature is a significant drawback. Even if the model is unable to process gradient masks, a viable workaround could involve blending the original image with the inpainted area, utilizing a gradient soft mask in post-processing. It's essential to introduce a feather pixel size parameter in the UI to adjust the softening extent of the mask. Thanks guys I'm attempting to grasp the situation in this thread. As of now, we lack a mask feather feature, and it's not the "ControNet softness" that thiner mentioned. The absence of this feature is a significant drawback. Even if the model is unable to process gradient masks, a viable workaround could involve blending the original image with the inpainted area, utilizing a gradient soft mask in post-processing. It's essential to introduce a feather pixel size parameter in the UI to adjust the softening extent of the mask. Thanks guys
Hey guys, please add a "feather" control for inPainting masks, it is very important because 90% of time inPainting on realistic persons photos do not transition smoothly enough. I tried to upload a custom mask with a blured mask, but it does not work, it clips the gradient and just use a dull mask.
Thanks