Closed alec-hs closed 3 years ago
@lloesche I am actually working on this as we speak. I will try to provide a PR for this as soon as I am done with it
Woo, glad to hear (and see this submitted)! I think the big gotcha in my view surrounds the supervisor bits and loading BePinEx, but I think it'd be a bunch of hours/days for me to figure out, if I can even get to that point.
Dawm you guys are great, thanks for taking the effort into it. ❤️
This is a great documentation and i will make sure to link it in the V+ repo as soon as its ready to.
Thank you!
@lloesche PR submitted for this. Let me know what you think
If you guys would like to test ValheimPlus support you can use the dev tag of the Docker image lloesche/valheim-server:dev
Updated README is here https://github.com/lloesche/valheim-server-docker/tree/dev
Let us know in https://github.com/lloesche/valheim-server-docker/pull/91 if everything works.
Thanks to all testers!
@nxPublic I'd very much like your input on #91
I tried using the included start_game_bepinex.sh
the issue however is that it has no process control meaning if I kill the script the server keeps on running. One way of solving this would be to exec
the server and just not reset LD_LIBRARY_PATH. Or track the server process and trap SIGINT/SIGTERM and bubble them up to the server PID.
Anyhow, I just took the contents and added them to the valheim-server
start script.
Testing now. One question, what about other mods? For example, the Craft from All Containers mod? If I drop the dll in the data/plus/plugins directory, will it be overwritten on update?
EDIT and UPDATE
It looks like it works! I dropped 3 additional mods into the folder, and everything works so far. It even created the config file in the same place as the v+ config.
I will do a longer play test to make sure nothing breaks and report back my findings.
Great work all!
@NoobTaco it'll work however anything in the data directory is regenerated when updates happen. We could add something that allows to add additional mods. That's a separate issue though.
ValheimPlus support has been merged into main
Adding support for Valheim Plus mod via an ENV Variable would be great. Stuff probably needed to make this work:
https://github.com/nxPublic/ValheimPlus