lloyd094 / Project-GW

A TTRPG conversion of the Guild Wars Games.
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Classes: Necromancer #25

Open lloyd094 opened 4 years ago

lloyd094 commented 4 years ago

We need this class to be specifically created with dual classing in mind, and balanced as such. Additionally it needs to be made so that it fits the world and lore of GW.

Narcemus commented 4 years ago

These are my rambling thoughts for the necromancer profession for either Guild Wars 1 or 2.

Cleric: Death Domain (For Reaper?) Cleric: Grave Domain - Keeper of Souls Moon Druid Beast Shape (For Death Shroud?) Druid: Land - Natural Recovery (GW1 Soul Reaping?) Druid: Spores - Symbiotic Entity (Death shroud?) Shades - Spirit Totem or Duplicity? Druid: Twilight - Harvest scythe (Vampirism?) Monk: Long Death Paladin: Conquest (Reaper?) Sorcerer: Shadow? Warlock? Warlock: Feind - Dark One's Blessing Warlock: Undying Wizard: Necromancy Blood Hunter: Blood Maledicts (blood magic?)

Narcemus commented 4 years ago

Here is a basic listing of the various things that can be done with the spells available to a necromancer in Guild Wars 1. Hoping to use this as a way to figure out spells for the necromancer from the regular D&S spell list.

Soul Reaping: The main aspect of Soul Reaping is that you gain energy (spell slots) from deaths around you.

Blood Magic: The main aspect of Blood Magic revolves around causing the bleeding condition, life stealing, and health regeneration.

Curse Magic: The main aspect of Curse Magic revolves around hindering foes, damaging enemies over time, hindering physical attack, cracked armor, poison, weakness, degeneration, etc...

Death Magic: The main aspect of Death magic revolves around the use of corpses. Increasing minion threshold, high damage output, cold damage, manipulate corpses.

I will use this as my baseline for figuring out how to best lay out D&D spells within the context of Guild Wars and I will create a list of spells and changes that I will make for flavor or other reasons.