lloyd094 / Project-GW

A TTRPG conversion of the Guild Wars Games.
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Races: Asura #30

Open Narcemus opened 4 years ago

Narcemus commented 4 years ago

This is my submission for the race of the Asura, for review once we decide to focus on Eye of the North.

Asura The asura are a curious race that come from below the depths of Tyria. Being of an underground origin they look vastly different from above ground species. They are quite short, standing only up to the belt of a human, and their bodies are quite slender. Their skin generally takes on either a grey or brown hue of color, but their eyes are usually vibrant colors and quite large. Asura have a slender body, but their heads, hands, and feet are proportionally bigger than they should be. Their heads are strangely oblong in shape and have large drooping ears hanging off to each side.

The Asura are a race that prides themselves as being the most intelligent race in Tyria, and are more than happy to let any other races know it. Their society is built around genius and few asura want to do much more than stay in their lab and focus on their experiments. As such, from a young age they start experimenting in order to get into one of the three major Colleges. As a society, they are ruled by a council of elders called the Arcane Council who sets their rules and limits and enforces it with their peacekeepers.

Ability Score: +1 Intelligence Average Height: 2’ 10” - 3’ 11” Average Weight: 50 - 75 lb Age: Less than 120 years Size: Small Speed: 25’ Vision: Darkvision (60’) Languages: Asuran & New Krytan Asuran Cunning: You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic. Subraces: College of Dynamics, College of Statics, College of Synergetics

College of Dynamics Students of the college of dynamics are known for always pushing the envelope with new magi-technologies. Much of their work is highly experimental, and sometimes dangerous. But without experimentation, there would be no progress!

Ability Score: +1 Dexterity Dynamics Lore: Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply.

Dynamics Tinkering: You can create a temporary magic item out of common materials. Choose a cantrip from the Elementalist Spell List. Describe the item connected to it. As long as you possess the item, you know that cantrip. At the end of a long rest, you can replace it with a new item and select a new cantrip from the Elementalist Spell List. Intelligence is your spellcasting ability for these cantrips.

College of Statics Students of the College of Statics are viewed by many as boring and plain, but rarely do they realize what they owe this college. Much of the known, reliable magi-technology that is commonly used among the asura is where it is today because of the tinkering, fine tuning, and patience of a Statics student. It may have been originally designed by Dynamics, but it was most definitely made safe by Statics.

Ability Score: +1 Constitution Statics Lore: Whenever you make an Intelligence (History) check related to Architecture, or structures, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply. Diligent Study: Gain Proficiency in one of the following Artisan’s Tools: Jeweler’s Tools, Smith’s Tools, and Mason’s Tools.

College of Synergetics Students of the College of Synergetics worry themselves very little with the tinkering of the other colleges. Their sphere of study rests solely within magic itself. They focus on the study of the flow of magic and higher level theories on how magic actually works.

Ability Score: +1 Constitution Synergetics Lore: Whenever you make an Intelligence (Arcana) or Intelligence (History) check related to the history of magic or the theories of magic, you can add twice your proficiency bonus, instead of any proficiency bonus you normally Apply. Magecraft: Due to your time studying the mystical complexities of magic within Tyria, you have gained the ability to cast one cantrip of your choice from the Mesmer spell list. Intelligence is your spellcasting Ability for it. Also gain Proficiency with Alchemist’s Tools.