lloyd094 / Project-GW

A TTRPG conversion of the Guild Wars Games.
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Races: Golem #31

Open Narcemus opened 4 years ago

Narcemus commented 4 years ago

This is my submission for if a player desired to play as a golem. To be reviewed when we attempt Eye of the North

Golem Golems are magi-tech creations of the Asurans. Most golems are made of stone, but they can be made from most anything. Most of their power resides in the crystal cores that create a cohesive magical field to animate the inanimate material around it. The sole goal of a golem is to complete the commands of it's creator. Many are made for the purpose of assisting their creator for menial tasks, but for the most part they are created to assist in the protection of their creators. Golems are capable of thinking within the confines of their programming, but it is important to note that Golems are not self-aware.

Ability Score: +1 Constitution Average Height: 5’ 6” - 8’ 10” Average Weight: 220 - 400 lb Age: Immortal while properly maintained Size: Medium Speed: 30’ Vision: Darkvision (60’) Languages: New Krytan & Asuran Golem Resistance: You were created to have remarkable fortitude, represented by the following benefits. You are immune to disease and have advantage to saving throws against being poisoned, and you have resistance to poison damage. You do not need to eat, drink, sleep, or breathe. You do not suffer the effects of exhaustion due to lack of rest, and magic can’t put you to sleep. Sentry’s Rest: When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal. Manufactured: Your body has built in defenses, which determine your armor class. You gain no benefit from wearing armor, but if you are using a shield, you apply it’s bonus as normal. Your armor class is determined by your subclass, the way in which you were created. Subraces: Utility Golem, Reconnaissance Golem, Siege Golem.

Utility Golem As a Utility Golem, you were not designed for combat, but instead for the performance of a specific task. This task can be almost anything, Asura usually have a multitude of existing projects that they cannot watch at all times. For that case, you were created, and you were given all of the tools you need to accomplish this task.

Ability Score: +1 to any ability score of your choice Specifically Built: You gain one skill proficiency of your choice, one tool proficiency of your choice, and fluency in one language of your choice. Integrated Tool: Choose one tool you’re proficient with. This tool is integrated into your body, and you double your proficiency bonus for any ability checks you make with it. You must have your hands free to use this integrated tool. Basic Armor: You are built with a light set of armor integrated into your body. You have 11 AC + your proficiency bonus (if proficient with light armor) + your Dexterity modifier.

Scout Golem Scout Golems are built partly for utility, but mostly for combat. When it comes to combat, you are built for speed and finesse. Many have decided that when it comes to defensive capabilities, speed is key.

Ability Score: +1 Dexterity Swift: Your walking speed is increased by 5’. Light Step: When you are traveling alone for an extended period of time (one hour or more), you can move stealthily at a normal pace. (See chapter 8 of the Player’s Handbook for more information about "travel pace"). Light Frame: You are built with a medium set of armor integrated into your body. You have 13 AC + your proficiency bonus + your Dexterity modifier (maximum of 2).

Siege Golem Siege golems are created for the distinct purpose of being as big, imposing, and strong as possible. When it comes to dealing with war, smashing objects and bookahs, and taking as much of a beating as possible, the siege golem is the best there could possibly be.

Ability Score: +1 Strength Iron Fists: When you make an unarmed strike, you can deal 1d4 + your Strength modifier bludgeoning damage instead of the normal damage. Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Heavy Plating: You are built with a Heavy set of armor integrated into your body. You have 16 AC + your proficiency bonus; disadvantage on Dexterity (Stealth) Checks.