lloyd094 / Project-GW

A TTRPG conversion of the Guild Wars Games.
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Races: Norn #32

Open Narcemus opened 5 years ago

Narcemus commented 5 years ago

This is my submission for the Norn race. To be reviewed when we attempt Eye of the North content,

Norn The norn are a race of giant-like humanoids. When it comes to appearance they are very much human like, leading some to mistakenly believe that they are related to humans in some way, shape or form. Aside from their massive height and proportionally massive muscles, the norn differ from humans in one big way. They are able to shapeshift into a were-creature version of the Spirit of the Wild that they follow most closely.

The norn revere the Spirits of the Wild, specifically the Spirit of Bear, Wolf, Raven, and Snow Leopard. There are many other spirits, for almost every other type of natural creature in Tyria, and even landscapes themselves, but these four are the ones that the Norn hold most closely to. Every norn seeks to go out into the world and create their legend, most seek this by searching out the largest and most feared beasts in the wild frontiers of the Shiverpeak Mountains. They have no government, and are an incredibly individualistic society, but well known legends will many times create homesteads where other norn will congregate for their second favorite thing, a Moot!

Ability Score: +1 Strength Average Height: 8’ 10” - 9’ 4” Average Weight: 400 - 480 lb Age: Few norn make it to an old age, so their life span is unknown. Size: Medium Speed: 30’ Vision: Normal Vision Languages: New Krytan & Norn Mountain Born: You’re acclimated to high altitude, including elevations above 20,000 feet. You’re also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master’s Guide. Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Calling Feature: As a bonus action, you can assume a more bestial appearance. This transformation lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action. When you Call on your Spirit of the Wild, you gain temporary hit points equal to your level + your Constitution modifier (minimum of 1 temporary hit point). You also gain additional benefits that depend on your shifter subrace, described below. Subraces: Follower of Wolf, Follower of Bear, Follower of Raven, Follower of Snow Leopard.

Follower of Wolf The follower of Wolf knows the importance of having a pack to support you. He teaches his followers the need for brotherhood and loyalty, and reminds them that we need never fight alone.

Ability Score: +1 Wisdom Naturalist: Gain Proficiency in Survival. Mark the Scent: As a bonus action, you can mark one creature you can see within 10 feet of you. Until the end of your next long rest, your proficiency bonus is doubled for any ability check you make to find the marked creature, and you always know the location of that creature if it is within 60 feet of you. You can’t use this trait again until you finish a short or long rest. Calling Feature: While Invoking wolf, you can use your bonus action to use the Help action for one ally.

Follower of Bear Bear is the embodiment of strength in both body and mind. She stands for ferocity and confidence, and many believe her to be the mightiest of all Spirits of the Wild. Her followers take her lead in individually seeking to prove their strength.

Ability Score: +1 Constitution Tough: Gain Proficiency in Athletics Calling Feature: Whenever you shift, you gain 1d6 additional temporary hit points, and while shifted, you have a +1 bonus to your AC.

Follower of Snow Leopard A follower of Snow Leopard is the predator whose prey never sees. She is most closely related to strategy, independence, stealth, and prowess in the hunt. She reminds us that sometimes the best approach is the one least expected.

Ability Score: +1 Dexterity Sly: Gain Proficiency in Stealth Calling Feature: While shifted, your walking speed increases by an additional 5 feet. Additionally, you can move up to 10 feet as a reaction when an enemy ends its turn within 5 feet of you. This movement doesn’t provoke opportunity attacks.

Follower of Raven Followers of Raven understand the importance of the mind, and hold a unique connection to death and the Underworld. He is most associated with wisdom, cunning, trickery and knowledge.

Ability Score: +1 Wisdom Cunning: Gain Proficiency in Insight Calling Feature: You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.