Closed cogwheel closed 11 months ago
Hmm this works with 26_Full_Game but not 21_Sprite_Zero.
Regarding https://github.com/llvm-mos/llvm-mos-sdk/pull/222/commits/b5d3522079bd51c39fda0a3b0b3c1a6358ff7a41 I'm curious about the reasoning for __post_vram_update
. Is there ever a time the buffer shouldn't be cleared and the counter reset after writing it to vram?
Regarding b5d3522 I'm curious about the reasoning for
__post_vram_update
. Is there ever a time the buffer shouldn't be cleared and the counter reset after writing it to vram?
IIRC it was just that VRAM_BUF is a nesdoug addition to neslib, and it shouldn't trigger unless nesdoug is used.
Fixes #215: