llvm / llvm-project

The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.
http://llvm.org
Other
29.39k stars 12.15k forks source link

Incorrect PPC64LE VSX code generated for Mesa 17.1.2 vertex shader program #32878

Open llvmbot opened 7 years ago

llvmbot commented 7 years ago
Bugzilla Link 33531
Version 3.9
OS Linux
Attachments Differences in .shader_test file
Reporter LLVM Bugzilla Contributor
CC @nemanjai,@tstellar

Extended Description

Overview:

On PPC64LE, some of the Piglit tests fail because erroneous VSX code is generated for the vertex shader programs; the same tests pass again if VSX code generation is disabled (i.e. if just Altivec is used).

Steps to reproduce:

ON YOUR PPC64LE TEST SYSTEM: 0) dnf install mesa-dri-drivers glx-utils redhat-rpm-config 1) Download Mesa 17.1.2 (recent release): git clone -b mesa-17.1.2 git://anongit.freedesktop.org/mesa/mesa 2) dnf builddep mesa 3) Build Mesa: in Mesa directory: a) RECOMMEND export CFLAGS="-g -O0" ; eqxport CXXFLAGS="-g -O0" b) prefix=<where you want to install Mesa, e.g. $HOME/local/lib> c) ./autogen.sh --prefix=$prefix \ --with-dri-drivers= \ --with-gallium-drivers=swrast \ --enable-gallium-llvm \ --enable-glx-tls \ --enable-debug d) apply the patch to lp_bld_misc.cpp described below e) make f) make install g) make sure your LD_LIBRARY_PATH points to where 'make install' installed, i.e. to $prefix 4) Back in home directory, download Piglit: git clone git://anongit.freedesktop.org/piglit 5) Install Piglit build dependencies: dnf builddep piglit; IF problems here, manually install

ON YOUR PC running your browser, where you should also have Piglit installed: 9) Create Piglit result directory; recommend $HOME/piglit-results 10) Copy the q.ppc64le.mesa-17.1.2 directory over via SCP or other means 11) Create browser-viewable summary: a) in Piglit directory... b) export RESULTDIR=$HOME/piglit-results c) export RESULTNAME=q.ppc64le.mesa-17.1.2 d) export SUMMARYNAME=sq.ppc64le.mesa-17.1.2 e) ./piglit summary html $RESULTDIR/$SUMMARYNAME $RESULTDIR/$RESULTNAME

12) Open the summary in a browser tab: a) ^O to open a file; b) select .../piglit-results/sq.ppc64le.mesa-17.1.2/index.html c) narrow the view by selecting "problems" d) find the two tests under arb_vertex_attrib_64bit; click on "fail" in the rightmost column e) Note multiple color discrepancies: Expected 0 255 0 255, Observed 0 0 255 0

Results: See 12(e) immediately above

Expected Results: No color discrepancy messages; "pass"

Additional info:

Installed on my PPC64LE system: llvm.ppc64le 3.9.1-2.fc25 @​updates
llvm-devel.ppc64le 3.9.1-2.fc25 @​updates
llvm-libs.ppc64le 3.9.1-2.fc25 @​updates

Commands to run the failing tests (in Piglit dir):

bin/shader_runner \ $HOME/piglit/generated_tests/spec/arb_vertex_attrib_64bit/execution/vs_in/vs-input-float_mat3x4-position-double_dmat4x3.shader_test -auto -fbo

bin/shader_runner \ $HOME/piglit/generated_tests/spec/arb_vertex_attrib_64bit/execution/vs_in/vs-input-position-double_dmat3-float_mat2_array3.shader_test -auto -fbo

Enabling/disabling Mesa debug output:

export LIBGL_DEBUG=verbose export MESA_DEBUG=verbose export MESA_GLSL="" export MESA_GLSL="dump log uniform useprog errors" export GALLIVM_DEBUG="tgsi ir asm dumpbc" export ST_DEBUG=tgsi

These are very useful when you're debugging Mesa; you will see the shader program source at several levels, including LLVM IR. BUT they must all be blank when you're running Piglit, otherwise the Piglit run will take a VERY long time and the 'summary' step will not work.

THE TESTS CAN BE MADE TO PASS BY DISABLING VSX code generation; I added the following patch to lp_bld_misc.cpp to gain finer control over +VSX/-VSX code generation:

--- a/src/gallium/auxiliary/gallivm/lp_bld_misc.cpp +++ b/src/gallium/auxiliary/gallivm/lp_bld_misc.cpp @@ -624,7 +624,10 @@ lp_build_create_jit_compiler_for_module(LLVMExecutionEngineRef *OutJIT,

tstellar commented 7 years ago

For reference, r283190 caused Bug #​31127, so if anyone backports this commit they will also need to backport r287765.

tstellar commented 7 years ago

glsl-kwin-blur-1 LLVM IR

tstellar commented 7 years ago

glsl-kwin-blur-1 bad assembly from r283188

tstellar commented 7 years ago

glsl-kwin-blur-1 good assembly from r283190

tstellar commented 7 years ago

I just ran git bisect and r283190 was the commit that fixed these tests. It's not clear if this commit actually fixed the test or just hid the bug by changing the scheduling order. However, it seems plausible that these failures were caused by a bug sign-extending part words.

I'm attaching the good/bad assembly and the LLVM IR for reference.

llvmbot commented 7 years ago

Just to clarify:

glsl-kwin-blur-1 and glsl-kwin-blur-2 (still) FAIL with VSX code gen enabled and PASS with VSX code gen DISabled.

llvmbot commented 7 years ago

I built LLVM 3.9 with help from Tom, installed it, and linked a new build of Mesa against it.

Of the four Piglit tests I originally identified as failing with VSX code gen enabled but passing with VSX code gen DISabled:

Test: spec@arb_vertex_attrib_64bit@execution@vs_in@vs-input-float_mat3x4-position-double_dmat4x3 Command: bin/shader_runner /root/piglit/generated_tests/spec/arb_vertex_attrib_64bit/execution/vs_in/vs-input-float_mat3x4-position-double_dmat4x3.shader_test -auto -fbo

Test: spec@arb_vertex_attrib_64bit@execution@vs_in@vs-input-position-double_dmat3-float_mat2_array3 Command: bin/shader_runner /root/piglit/generated_tests/spec/arb_vertex_attrib_64bit/execution/vs_in/vs-input-position-double_dmat3-float_mat2_array3.shader_test -auto -fbo

Test: shaders@glsl-kwin-blur-1 Command: bin/glsl-kwin-blur-1 -auto -fbo

Test: shaders@glsl-kwin-blur-2 Command: bin/glsl-kwin-blur-2 -auto -fbo

the first two now PASS with VSX code gen enabled.

The remaining two, glsl-kwin-blur-1 and glsl-kwin-blur-2, still fail, so the next thing I'll try will be to use the controls Tom described in Comment 8.

nemanjai commented 7 years ago

I just realized that the patch meant to fix AADB got stuck in review many moons ago and was effectively abandoned. https://reviews.llvm.org/D20949

I think that if these test cases pass with AADB turned off, we might want to revive this patch.

Actually, that's probably not the patch I was thinking of. That one just adds more opportunities for AADB. But I still think it'd be interesting to see if disabling it fixes the problem.

Also, we realized recently that there was a problem in one of the passes not handling aliasing correctly which ended up reordering loads/stores in the scheduler incorrectly. That was fixed in: https://reviews.llvm.org/rL309651 https://reviews.llvm.org/rL309849

So hopefully as Tom points out, this may not reproduce on trunk.

nemanjai commented 7 years ago

I just realized that the patch meant to fix AADB got stuck in review many moons ago and was effectively abandoned. https://reviews.llvm.org/D20949

I think that if these test cases pass with AADB turned off, we might want to revive this patch.

nemanjai commented 7 years ago

Created attachment 19118 [details] Mesa patch to disable MachineScheduler for ppc64le

I was able to get the tests working by disabling the MachineScheduler on ppc64le.

I'm still not sure what the root causes is, I'm going to try to see if this is still an issue with trunk.

Hmm, machine scheduler... I wonder if this is an Anti-dep breaker bug that we saw a while ago where it doesn't handle subregisters correctly. Do the tests pass if you disable AADB? Although I don't see a way to disable it without modifying: PPCGenSubtargetInfo::AntiDepBreakMode PPCSubtarget::getAntiDepBreakMode()

to return TargetSubtargetInfo::ANTIDEP_NONE. Mind you I didn't take a super close look at the AADB code.

tstellar commented 7 years ago

Mesa patch to disable MachineScheduler for ppc64le I was able to get the tests working by disabling the MachineScheduler on ppc64le.

I'm still not sure what the root causes is, I'm going to try to see if this is still an issue with trunk.

tstellar commented 7 years ago

Debugging patch for PPC You could try disabling a few other features via MAttrs: -direct-move -power8-vector

Make sure to leave +vsx enabled when you try these. You won't need to patch LLVM to test these.

In addition, you can apply this patch which adds the following debugging flags to disable some optimizations:

-disable-ppc-lower-vector-shuffle-vsx -disable-ppc-vsx-swaps

These need to be set using LLVMParseCommandLineOptions()

llvmbot commented 7 years ago

I've isolated the particular shader program as Tom suggested; the vertex shader (draw_llvm_vs_variant0) is, in fact, the culprit.

tstellar commented 7 years ago

Can you isolate which shader has the bug? Maybe by disabling vsx for one shader at a time?

llvmbot commented 7 years ago

Debug output from Mesa, including LLVM IR Here is the output from a run of Piglit's shader_runner program with the following debug environmental controls in place:

LIBGL_DEBUG=verbose MESA_DEBUG=verbose MESA_GLSL=dump log uniform useprog errors GALLIVM_DEBUG=tgsi ir asm dumpbc ST_DEBUG=tgsi

The program is /bin/shader_runner; the arguments are

/generated_tests/spec/arb_vertex_attrib_64bit/execution/vs_in/vs-input-float_mat3x4-position-double_dmat4x3.shader_test -auto The output is divided into several sections: 1) TGSI source for fragment shader and vertex shader programs 2) GLSL IR for fragment shader and vertex shader programs 3) More TGSI source 4) LLVM IR for fragment shader fs67_variant0_partial 5) LLVM IR for fragment shader fs67_variant0_whole 6) LLC-generated assembly code for fs67_variant0, comprising both _partial and _whole 7) LLVM IR for setup_variant0 8) LLC-generated assembly code for setup_variant0 9) More TGSI source: the source for the vertex shader program of interest here 10) LLVM IR for vertex shader draw_llvm_vs_variant0 11) assembly code for ir_draw_llvm_vs_variant0 12) debug output from Mesa
tstellar commented 7 years ago

Can you post the LLVM IR for the smallest of the failing tests?

llvmbot commented 7 years ago

From the Mesa side, the vertex shader program gets run by code that looks like this in

/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c: static void llvm_pipeline_generic(struct draw_pt_middle_end *middle, const struct draw_fetch_info *fetch_info, const struct draw_prim_info *in_prim_info) { ... clipped = fpme->current_variant->jit_func(&fpme->llvm->jit_context, llvm_vert_info.verts, draw->pt.user.vbuffer, fetch_info->count, start_or_maxelt, fpme->vertex_size, draw->pt.vertex_buffer, draw->instance_id, vid_base, draw->start_instance, elts); ... }
llvmbot commented 7 years ago

Other Piglit tests that pass with VSX code generation disabled:

Test: spec@arb_vertex_attrib_64bit@execution@vs_in@vs-input-position-double_dmat3-float_mat2_array3 Command: bin/shader_runner /root/piglit/generated_tests/spec/arb_vertex_attrib_64bit/execution/vs_in/vs-input-position-double_dmat3-float_mat2_array3.shader_test -auto -fbo

Test: shaders@glsl-kwin-blur-1 Command: bin/glsl-kwin-blur-1 -auto -fbo

Test: shaders@glsl-kwin-blur-2 Command: bin/glsl-kwin-blur-2 -auto -fbo