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Inefficient code generated for NEON function computing GNU symbol hash #43155

Open rprichard opened 4 years ago

rprichard commented 4 years ago
Bugzilla Link 43810
Version trunk
OS Linux
Attachments Archive of GNU hash function implementions and build/run scripts, bench_intrinsics_ndk21_r365631c.s, bench_intrinsics_gcc8.s
CC @nickdesaulniers,@pirama-arumuga-nainar,@smithp35,@stephenhines

Extended Description

I wrote a NEON-optimized version of a function that computes the GNU hash value for a symbol name, and Clang's version of the function is slower than what GCC generates (or what I can do with hand-written assembly).

I'm not quite sure what LLVM is doing that's making it slower. I did notice that my hand-written assembly doesn't create a stack frame, whereas both GCC and Clang need one.

Details:

I'm working on making the Bionic dynamic linker's GNU hash calculation faster, because it takes a significant portion of the total linker run-time. (At one point, I measured it taking 20% of the total run-time doing the initial linking of cameraserver.)

The linker currently uses a simple function to calculate the hash.

uint32_t SymbolName::gnu_hash() { if (!has_gnuhash) { uint32_t h = 5381; const uint8_t name = reinterpret_cast<const uint8_t>(name_); while (name != 0) { h += (h << 5) + name++; // h33 + c = h + h 32 + c = h + h << 5 + c }

gnu_hash_ =  h;
has_gnu_hash_ = true;

}

return gnuhash; }

Using hand-written arm32 Neon assembly, I wrote a function that takes 30-50% less time than the simple C++ version. Using C++ code with Neon intrinsics instead, I can write something that's still faster than the simple C++ version, but has about half the improvement when I compile with Clang. GCC, on the other hand, gets much closer to my hand-written assembly.

Here are some numbers on an arm32-only Go phone. I used the "performance" scaling governor. I used the https://tratt.net/laurie/src/multitime utility to run benchmarks repeatedly and calculate confidence intervals.

Clang, simple C function: 0.441+/-0.0001 (in seconds of wall clock time) GCC, simple C function: 0.376+/-0.0001 Clang, using Neon intrinsics: 0.373+/-0.0001 (Clang ignored pragma unroll) GCC, using Neon intrinsics: 0.330+/-0.0001 (w/ no pragma GCC unroll) GCC, using Neon intrinsics: 0.312+/-0.0003 (w/ pragma GCC unroll 8) Handwritten assembly: 0.311+/-0.0001

I also looked at a walleye Pixel 2 device (core 4, one of the fast ones). For arm32:

Clang, simple C function: 0.347+/-0.0023 GCC, simple C function: 0.323+/-0.0021 Clang, using Neon intrinsics: 0.225+/-0.0013 GCC, using Neon intrinsics: 0.208+/-0.0013 (w/ no pragma GCC unroll) GCC, using Neon intrinsics: 0.186+/-0.0007 (w/ pragma GCC unroll 8) Handwritten assembly: 0.176+/-0.0013

I don't have handwritten assembly for arm64, but I benchmarked the C++ code.

Clang, simple C function: 0.308+/-0.0017 GCC, simple C function: 0.285+/-0.0018 Clang, using Neon intrinsics: 0.205+/-0.0016 (Clang ignored pragma unroll) GCC, using Neon intrinsics: 0.189+/-0.0010 (w/ no pragma GCC unroll) GCC, using Neon intrinsics: 0.217+/-0.0015 (w/ pragma GCC unroll 4) GCC, using Neon intrinsics: 0.214+/-0.0004 (w/ pragma GCC unroll 8)

I attached a tarball with the source code, Makefile, and a couple of scripts for running the benchmarks via adb.

I also uploaded three assembly files:

rprichard commented 4 years ago

This bug was originally filed as http://b/139510013 inside Google.