Open bogner opened 7 months ago
Blocked on the design being finalized
For the middle/back end parts we need the following tasks:
llvm.dx.rawBufferLoad/Store
and lower them to rawBufferLoad/Store dxil opsllvm.dx.getDimensions
and lower it to the dxil opI'll make a separate list for frontend parts
In clang, we'll need these tasks:
@bogner - particle life seems to coincidentally be using alignment for structured buffers that work well, but @python3kgae suggests that we'll need to has plan for the vector alignment difference between hlsl(the element) and c++(the whole vector) . (This note to remind us to capture this somewhere in our plans).
HLSL has buffer, texture, and sampler types that need to be lowered to resource representations when lowered to DXIL and SPIR-V.
Milestones
Compile a runnable shader from clang (#7)
Compile particle_life.hlsl (#20)
Compile all DML shaders, and they pass the validator (#11)
Render Simple Triangle (#13)
Pixel and Vertex Shaders (#16)
Ray Tracing (#18)
V1 Release (#19)