lmorao / dcssfamiliar-angular

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Wrong mindelay for giant spiked club #8

Open jfcaron3 opened 3 years ago

jfcaron3 commented 3 years ago

I noticed with this dump: http://www.dcssfamiliar.com/#/parse/tCkkd/jfcaron/Ogre/xe0u000000g0jh0ba000000c0000000/Z000A0ddu0acB0da/B0da that it was giving a way higher damage for a +4 vorpal giant club compared to a +4 flaming giant spiked club. I think the mindelay value is wrong (should be 0.7) and the skill needed for mindelay is also maybe out of date (it's 22 now)?

lmorao commented 3 years ago

Hi jfcaron3,

Hm that is weird. I remember that writing down the weapon stats was one of the first things I did when building this, and maybe I looked at an outdated source (not directly at the dcss code). Thanks for letting me know. I'll have a look at this tomorrow.

Regards, Luís

On Wed, Oct 14, 2020 at 8:06 PM jfcaron3 notifications@github.com wrote:

I noticed with this dump: http://www.dcssfamiliar.com/#/parse/tCkkd/jfcaron/Ogre/xe0u000000g0jh0ba000000c0000000/Z000A0ddu0acB0da/B0da that it was giving a way higher damage for a +4 vorpal giant club compared to a +4 flaming giant spiked club. I think the mindelay value is wrong (should be 0.7) and the skill needed for mindelay is also maybe out of date (it's 22 now)?

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lmorao commented 3 years ago

Hm that is weird. I remember that writing down the weapon stats was one of the first things I did when building this, and maybe I looked at an outdated source (and not directly at the dcss code). Thanks for letting me know. I'll have a look at this tomorrow.