Closed gregmax17 closed 6 years ago
Hi, is the algorithm used during collision detection
_brute is the most simple every object collid with other
_sweep & prune is more comlex and the best for many situation https://en.wikipedia.org/wiki/Sweep_and_prune
_volume tree is the most accurate but most complexe https://en.wikipedia.org/wiki/Bounding_volume_hierarchy
random change order of island array so every simulation look different like real world
What do the different
broadphase
's mean, what does brute, sweep & prune, and volume tree do?What does
random
do, what does adding a random number in the simulation mean?