lo-th / Oimo.js

Lightweight 3d physics engine for javascript
http://lo-th.github.io/Oimo.js
MIT License
3.05k stars 301 forks source link

deterministic results when used in client and server environments? #74

Open kevzettler opened 6 years ago

kevzettler commented 6 years ago

is Oimo deterministic enough for a multiplayer client-server game? I would be running the simulation loop on both client and server and doing interpolated reconciliation on the client.

Is it a deterministic engine?
Does it have a fixed time step?