Open kevzettler opened 6 years ago
is Oimo deterministic enough for a multiplayer client-server game? I would be running the simulation loop on both client and server and doing interpolated reconciliation on the client.
Is it a deterministic engine? Does it have a fixed time step?
is Oimo deterministic enough for a multiplayer client-server game? I would be running the simulation loop on both client and server and doing interpolated reconciliation on the client.
Is it a deterministic engine?
Does it have a fixed time step?