Yeah I know this is generally bad thing to do, but I'm seriously considering rewriting this crate.
3+ years of Rust experience since the first release of this crate (and more years since the release of the predecessor) told me I can (and should) provide better API...
I realized more people than I imagined want to edit FBX data...
Modification support would be useful, but should it be supported by fbxcel-dom?
How much inconvenient is it to edit FBX using fbxcel (low-level library)?
Yeah I know this is generally bad thing to do, but I'm seriously considering rewriting this crate. 3+ years of Rust experience since the first release of this crate (and more years since the release of the predecessor) told me I can (and should) provide better API...
I'll track the progress in this issue.