loadout-ink / splat2-calc

Gear planning tool for Splatoon 2.
MIT License
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Effects of temporary modifiers like Opening Gambit, Last-Ditch Effort, and Comeback #16

Open e-foley opened 6 years ago

e-foley commented 6 years ago

Some of the gear abilities give a significant boost under certain circumstances. I think loadout.ink would be (even) better if it somehow communicated these effects in the bar charts.

Per splatoonwiki.org, the effects are

Ability Active period Special Charge Up Swim Speed Up Run Speed Up Ink Saver (Main) Ink Saver (Sub) Ink Recovery Up Quick Respawn
Opening Gambit First 0:30 30 30
Last-Ditch Effort Last 0:30 + OT or enemy within 30 of victory 24 24 24 24
Comeback First 0:20 after being splatted 10 10 10 10 10 10

(All numbers are effective added ability points where main = 10 and sub = 3.)

Perhaps the added benefit could be displayed as an extension to the existing bars that has a different color? Or maybe the page has a checkbox that lets you toggle the effect? Just throwing some ideas out there.

If you implement this, make sure to cap the ability points at their max value of ~60, or else you'd start seeing not only diminishing returns but negative returns past a certain point. ;)

Thanks for developing and maintaining the site!

EDIT: Updated Comeback AP from 12->10 per v3.0.0.

DeviPotato commented 6 years ago

This is a planned feature. The current limitation (and why it isn't already implemented) is figuring out the best way to convey this in the UI without making it too cluttered.

Definitely something I'd like to tackle once I get back to implementing new features!