Closed Malibu-Stacey closed 4 years ago
> set auto_debug=true
auto_debug => true
Preference auto_debug changed from to true
> ash import <autoscend.ash> acquireMP(40, 1000);
Target mp => 40 - Considering restore options at 32/32 HP with 7/146 MP
Active Negative Effects => aggregate boolean [effect]
Calculating restore objective values.
Loading restoration data.
Applying constraints to 93 objective values.
Removed 93 restore options from consideration.
Sorting 0 options by primary objectives.
Beginning optimization of 0 restoration options.
Target mp => 40 - Uh, couldnt determine an effective restoration mechanism. Sorry.
Returned: false
> ash my_meat();
Returned: 1808
problem is at line 674 in auto_restore.ash
boolean can_buy = meat_reserve > my_meat() && (npc_buyable || mall_buyable);
it should be checking meat_reserve < my_meat()
. I'll fire up a PR.
Context
Expected/Desired Behavior
acquireMP(40, 1000);
restores some MP.Current Behavior
That's with almost 2k meat. autoSatisfyWithNPCs = true so it's not mafia's fault. I can manually buy & use Doc Galaktik's Invigorating Tonic so store access isn't a problem either. I suspect something is failing in
__calculate_objective_values
but I don't have time to debug it right now.