This fixes an issue I had in all prior BHY autoscend runs where 50+ turns would get spent losing to Ed. Every time 2 B's we're being worn into the 5 round combat which guaranteed 100% damage by the start of round 5. The other issues were almost all places where the maximizer wanted to fold the January's Garbage Tote. The wad of used tape kept getting chosen by the maximizer for MP and +10% to all stats.
How Has This Been Tested?
I have done a couple BHY runs in a row and was able to confirm that major issues I had in earlier runs are absent from the most recent ones. In particular the Ed issue and the maximizer crashes appear to be gone.
Checklist:
[X] My code follows the style guidelines of this project.
[X] I have performed a self-review of my own code.
[X] I have commented my code, particularly in hard-to-understand areas.
[X] I have based my pull request against the main branch or have a good reason not to.
Description
This fixes an issue I had in all prior BHY autoscend runs where 50+ turns would get spent losing to Ed. Every time 2 B's we're being worn into the 5 round combat which guaranteed 100% damage by the start of round 5. The other issues were almost all places where the maximizer wanted to fold the January's Garbage Tote. The wad of used tape kept getting chosen by the maximizer for MP and +10% to all stats.
How Has This Been Tested?
I have done a couple BHY runs in a row and was able to confirm that major issues I had in earlier runs are absent from the most recent ones. In particular the Ed issue and the maximizer crashes appear to be gone.
Checklist: