When designer sweatpants are full of sweat, add a fallback to make sweat-ade during the run, so that the player can optionally consume those at the end of the day when they have spleen capacity left. This only happens when:
Sweat collected is at >95% AND
liver is fully cleaned (or nothing drunk yet) AND
Not in sensitive zones for sleaze/drunkenness AND
autoscend is configured to break the hippy stone at the start of the run (auto_pvpEnable) AND
there is enough spleen capacity remaining today for an additional sweat-ade
How Has This Been Tested?
Completed a 2-day HC 11TIHU run with this, ending up with 3 sweat-ades on day 1, and 1 on day 2 (after the day 1 consumables were used)
Checklist:
[x] My code follows the style guidelines of this project.
[x] I have performed a self-review of my own code.
[x] I have commented my code, particularly in hard-to-understand areas.
[x] I have based my pull request against the main branch or have a good reason not to.
Description
When designer sweatpants are full of sweat, add a fallback to make sweat-ade during the run, so that the player can optionally consume those at the end of the day when they have spleen capacity left. This only happens when:
How Has This Been Tested?
Completed a 2-day HC 11TIHU run with this, ending up with 3 sweat-ades on day 1, and 1 on day 2 (after the day 1 consumables were used)
Checklist: