This PR contains several updates. Most of these directly relate to the Actually Ed path, mostly copy/pasting updates that were made to the main combat scripts into the Ed combat script.
Full list of Ed changes:
Reorder purchase of organs so Liver is before Stomach now we no longer need semirares, but still need to play pool.
Move spookyraven down the task order list if we've already hit level 11 (and so no longer get the extra pool skill from having the Staff of Ed)
Add drop forces/pickpockets (eg Polar Vortex)
Use pickpockets/forces on Warehouse guards
Add shadow brick use
Use lash of the cobra to get shadow bricks
Add darts use
Add spikolodon use
Add free run use
Use Speakeasy free fights while farming ka
Changes that affect other paths:
Expands the list of monsters we free run away from, and adds the bowling ball as a source of runaways.
Adds a function to check if we still need Digital Key points for whether or not 8-bit realm is counted as having "delay".
How Has This Been Tested?
Many HC runs on a shiny character. 5 Ed runs, 8 in other paths (standard, booze, oxy, wildfire).
Seems to be a drastic reduction in Ed turncount on a fully shiny character (approx 50).
Checklist:
[x] My code follows the style guidelines of this project.
[x] I have performed a self-review of my own code.
[x] I have commented my code, particularly in hard-to-understand areas.
[x] I have based my pull request against the main branch or have a good reason not to.
Description
This PR contains several updates. Most of these directly relate to the Actually Ed path, mostly copy/pasting updates that were made to the main combat scripts into the Ed combat script.
Full list of Ed changes:
Changes that affect other paths:
How Has This Been Tested?
Many HC runs on a shiny character. 5 Ed runs, 8 in other paths (standard, booze, oxy, wildfire).
Seems to be a drastic reduction in Ed turncount on a fully shiny character (approx 50).
Checklist: