-enable the use of the General Store to avoid having to get the junk junk/mortar-dissolving solution
-don't abort after getting the continuum transfunctioner
-stasis gremlins with Plague Claws
-don't cast Bite Minion if it would remove Thrice-Cursed and we're not done with the quest
-fix typo in zombieSlayer_acquireMP()
-try to handle the Wall of Meat/monsters that can't become zombies
How Has This Been Tested?
I've done 2 ZS ascensions with the current version of the script, running it after spending the first ~80 turns getting the ZS photo booth prop. The Wall of Meat requires Meat Shields, so that change probably doesn't work at low progression and with no trainset.
Checklist:
[x] My code follows the style guidelines of this project.
[x] I have performed a self-review of my own code.
[x] I have commented my code, particularly in hard-to-understand areas.
[x] I have based my pull request against the main branch or have a good reason not to.
Description
misc Zombie Slayer changes
Fixes (issue)
-enable the use of the General Store to avoid having to get the junk junk/mortar-dissolving solution -don't abort after getting the continuum transfunctioner -stasis gremlins with Plague Claws -don't cast Bite Minion if it would remove Thrice-Cursed and we're not done with the quest -fix typo in zombieSlayer_acquireMP() -try to handle the Wall of Meat/monsters that can't become zombies
How Has This Been Tested?
I've done 2 ZS ascensions with the current version of the script, running it after spending the first ~80 turns getting the ZS photo booth prop. The Wall of Meat requires Meat Shields, so that change probably doesn't work at low progression and with no trainset.
Checklist: