After the gremlins change, they no longer need to be stasised, so change the code accordingly. Don't buff HP or value -ml too heavily because we only need to survive one hit (unless it's a crit).
Also never stun tool gremlins to try to finish the fight ASAP. It's possible we should only not stun if we have an attacking familiar or passive damage, but given we are minimizing ML the additional flyer bonus is not going to be significant.
How Has This Been Tested?
Did some runs. Autoscend gets the jump on the gremlins, flyers, then magnets them. Player took 3 damage from flyering, so I'm not concerned about survivability.
At lower skill levels it should either fail to get the jump and magnet immediately, or flyer if survivable then magnet. I'm happy with this.
Checklist:
[x] My code follows the style guidelines of this project.
[x] I have performed a self-review of my own code.
[x] I have commented my code, particularly in hard-to-understand areas.
[x] I have based my pull request against the main branch or have a good reason not to.
Description
After the gremlins change, they no longer need to be stasised, so change the code accordingly. Don't buff HP or value -ml too heavily because we only need to survive one hit (unless it's a crit).
Also never stun tool gremlins to try to finish the fight ASAP. It's possible we should only not stun if we have an attacking familiar or passive damage, but given we are minimizing ML the additional flyer bonus is not going to be significant.
How Has This Been Tested?
Did some runs. Autoscend gets the jump on the gremlins, flyers, then magnets them. Player took 3 damage from flyering, so I'm not concerned about survivability.
At lower skill levels it should either fail to get the jump and magnet immediately, or flyer if survivable then magnet. I'm happy with this.
Checklist: